Playing animations that affect bone scale will (continue to) not work with Project Bento, however the slider system has been incorporated to adjust bone positions and bone scale. Due to the restrictions of the pre-existing Second Life Animation System.For rigged content, simply omitting unused/missing bones from the skinning data is now is allowed. Upload of rigged content no longer needs all the bones specified in the DAE file for convenience purposes. On top of additional bones and slider integration, Project Bento also increased the maximum allowable size of animation files, and also removed the restriction on BVH animation file uploads that prevented translation based bone movement. This is unavoidable due to how both systems differ mechanically. For example : sliders will affect a mesh attachment head differently than it affects the Linden Avatar head. It is fundamentally impossible to exactly mimic the motion of a morph target based system with a bone based rigging system. While these two systems are affected similarly by slider manipulation by design, it is good to keep in mind that it is an approximation, and only that. This is a completely different system from using bone based rigging on mesh attachments worn in the same regions of the body (which is what Project Bento adds support for). The default Linden Avatar depends on morph targets to perform hand poses and facial expressions. While the updates to the slider system made it so that these new bones move with sliders, it does not override, or affect in any way existing behavior on the default Linden Avatar head and hands. Slider System / Shape UpdatesĪdditionally Project Bento updated the existing avatar shape system to make the adjustment sliders affect these new bones on top of it's previous (unaltered) shape control functionality.
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The Project Bento Update added bones to the skeleton to expand rigging and animation support in the following areas:Ī full list of the alterations for the skeleton exists here.
Project Bento is an update to the Second Life Avatar Skeleton which is what allows Second Life Avatars to move and come to life, as well as enabling the creation of more lifelike and intricate rigged mesh attachments. Project Bento Testing is now Complete! Project Bento is now Live in all regions on all viewers! What is Project Bento? Welcome to Project Bento! As we mentioned in our announcement, Project Bento is adding new bones and attachment points to the avatar skeleton. 6 I found a problem? How can I give feedback?.